![]() ![]() Naturally, the owner/player character requires more food than the common slave to be content.Īt the end of the day this is a fairly inconspicuous addition. You can also reward slaves by giving them extra food, which will have similar but positive effects. You can starve a slave to save money, however they’ll be less happy and weaker as a result. ![]() You can set how much food is allocated to each of your characters. Instead, your characters will passively consume some amount of units of food every turn and at the end of every week you pay for the total food consumed. But you don’t buy or manage a food stock. The second purpose is as a morale booster.įor every slave you acquire you have another mouth to feed. Slaves require food to survive and food costs money. Food will serve two purposes: primarily it’s as a simple upkeep mechanic. I’ve added food (and hunger) to the game. ![]()
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